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Nup Nup

Working on a local multiplayer, 10 player, iPad game.

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Hinomaru

Created a very simple html5 canvas that puts images into a circle and rectangle. Drag images into the rectangle or square here. source

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Co working space: All day breakfast

Last year I started a co working space with some friends in the Melbourne indie game/play/art scene. We wanted a space where we could work on projects, hold events and host meet ups. Some of us are a part of the group Glitchmark which have fortnightly meet up to discuss games and run play tests.

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ctrl-coda

Etch A Synth In September 2014 a group of musicians, designers and game developers (myself included) were asked to come up with ideas for an exhibition of games called ctrl-coda. In game development, a lot of the time, music and sound is left to the last part of production. This can lead to poor and

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Panic button

I made a panic button that tweets panic messages using a toy button that comes with a battery powered speaker (I didn’t use the speaker). The code was pretty much a combination of two posts I found: http://razzpisampler.oreilly.com/ch07.html http://www.makeuseof.com/tag/how-to-build-a-raspberry-pi-twitter-bot/ Setup the pi First install Noobs on a sd card, I kept getting  a 0 space

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GAME exhibition

I made an art piece for an exhibition called GAME in Melbourne. The art pieces were inspired by locally made games. There were a lot of excellent pieces and I was trilled to be asked to show something. Here are some notes on my piece (below). I wrote a script in processing.org picks random points on

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Ludum Dare 2013

I entered ludum dare a few weeks ago, the theme was minimalism. I created a top down maze game in the style of NES Zelda games. No enemies apart from moving walls that crush the player, who is a single pixel in size. I have a tough time coming up with an idea for the

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Mistakes

Working on the game today and getting over a cold might have lead to all these bugs in the code: Trying to set first element of array after changing the starting position to the second Checking if an enum is less than zero rather than checking an int Wrong order of operations, added more brackets

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iPad test

I’m using cocos2d v1.0.1 to support older iPhone devices for the Gem Jam game. This version dosen’t work on the third gen iPad, it just shows a black screen, this is because the open gl depth is set too low for the iPad3’s resolution, detailed in Spencer Ho’s blog which also shows how to fix it

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