Photo 18-10-2014 04 20 36


Etch A Synth In September 2014 a group of musicians, designers and game developers (myself included) were asked to come up with ideas for an exhibition of games called ctrl-coda. In game development, a lot of the time, music and sound is left to the last part of production. This can lead to poor and

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Panic button

I made a panic button that tweets panic messages using a toy button that comes with a battery powered speaker (I didn’t use the speaker). The code was pretty much a combination of two posts I found: Setup the pi First install Noobs on a sd card, I kept getting  a 0 space

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GAME exhibition

I made an art piece for an exhibition called GAME in Melbourne. The art pieces were inspired by locally made games. There were a lot of excellent pieces and I was trilled to be asked to show something. Here are some notes on my piece (below). I wrote a script in picks random points on

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Screen Shot 2013-04-29 at 1.51.14 AM

Ludum Dare 2013

I entered ludum dare a few weeks ago, the theme was minimalism. I created a top down maze game in the style of NES Zelda games. No enemies apart from moving walls that crush the player, who is a single pixel in size. I have a tough time coming up with an idea for the

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Working on the game today and getting over a cold might have lead to all these bugs in the code: Trying to set first element of array after changing the starting position to the second Checking if an enum is less than zero rather than checking an int Wrong order of operations, added more brackets

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iPad test

I’m using cocos2d v1.0.1 to support older iPhone devices for the Gem Jam game. This version dosen’t work on the third gen iPad, it just shows a black screen, this is because the open gl depth is set too low for the iPad3’s resolution, detailed in Spencer Ho’s blog which also shows how to fix it

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Ludum Dare

This weekend I decided to make a game for the ludum dare competition. I didn’t get to spend the whole weekend on it, but I think it went ok. Setting up a new project took me a while and this was one of the things the site said should be done before hand, oh well.

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I’ve been playing with the pitch of the sound effects. At the moment there is a single effect for the gems smashing but I’ve put in some things to change the pitch so it doesn’t sound the same every time. Start off with a pitch a bit lower than the defaultrase it a bit the

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I added some effects to the lightning power-up in Gem Jam. There are a bunch of lightning tiles placed together when the screen goes dark. There was a lot of checking angles and if the lightning was forked. It was also difficult to check the which gems were affected because I play all the gem

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Hexagons and Night Owls

I went to night owls last night to work on the game and to catch up with friends. In Gem Jam I wanted to re-write the code of the lightning power-up. Before it made lines of gems to destroy in groups of three across the grid and would fork, each line would explode one at

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